A automotive shader with basic materials to get started
This is a automotive based shader in which it has elements for almost every part of a vehicle needed. Its multiple shaders with a small amount of options so its not as difficult to understand.
Manipulate the instances versions of the materials to get the best outcome for your object.
Features:
Number of Unique Materials and Material Instances:
- 10x4 Instanced Materials
- 10 Master Materials:
Metallic
Metallic Two Tone
Iridescent
Textured Surface
Gloss
Chrome
Leather
Carbon Fibre
Matte
Glass
Number of Textures: 14
Carbon Fibre
Imperfections
Leather
Dirt
Flake Normal
Grain Normal
2x Iridescent Hue
Peel
Texture Resolutions:
Carbon Fibre - 1024x1024 x2
Imperfections 2048x2048 x2 512x512x2 4096x4096
Dirt - 1024x1024
Flake Normal - 1024x1024
Grain Normal - 1024x1024
Iridescent Hue - 2x256, 256x2
Peel - 1920x1920