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Sonic Rifle

AssetsStore - Weapons - Feb 17, 2022
Not Yet Rated

Rifle from the "Heavy rifles" set. Sonic rifle

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Sonic rifle was created as a heavy rifle that fires a sonic wave. Before firing, the rifle builds up a charge, which enhances projectile, explosion on impact, and blast wave. While flying, the projectile also gets stronger and affects the surrounding physical elements. Upon impact with a target, an explosion occurs that scatters physical objects, emitting a blast wave.


Overview video can be found here

Tech info, poly count and creation process can be found here

Settings info here


The asset includes a rifle model, scope, clip, animations, sounds, materials & particle effects

Included are sample reload animations and a simulated aiming (IK) for First Person Character skeleton

All rifle logic is written in its AnimBP (Including barrel animation dynamics, sound dynamics, projectile charging, visual effects and shot event)

Each node and each action of the code is commented so that you can use it as an example when integrating logic into your project.

Code is made in the reference style, in testing levels the rifle is included as a PickUp actor

Added a showcase level where you can find an additional, simplified version of the rifle dynamics (without animBP) and various separate parts of the asset

The projectile and how it affects physics can be found in the SonicRifleProjectile Blueprint. Each node is also commented, projectile and explosion setting can be found inside (in variables tab)

The rifle and its parts have a collision and a tuned Physics asset

Lightmaps are set.

Added scope front lens FX (noise distortion). Back lens improved with Render Target

The first person character blueprint includes events such as aiming, shooting, and reloading.

Sonic rifle also can be used for 3rd person character gameplay


Update 1.1: Minor fix of normals and tangents

Technical Details

Features:

  •  Rifle uses 2 materials (original 4k textures, baked, special ue4 package - (_D _N + _R _M _AO in RGB)
  •  Scope uses 3 material sockets ( one for scope main and two for lenses (improved with Render target in demo)
  •  FX included: Barrel electric arc, charge sparks, refraction based effect for projectile and explosion + projectile sparks halo effect)
  • Sound effects included: Sonic charge loop, Heavy impact, Light impact, Shot sound, sparks sound, reload click sound and Projectile sound. All included sounds are created and mixed by the author of the asset and have a CC0 contribution (can be used in any purpose, even commercial)
  • Animations included: Charge start, loop, end, // shot animation // Clip reload animations // additional example reload animation for first person character


Number of Unique Meshes: 4

Collision: Convex hull

Vertex Count: 20k for rifle, 2,5k for scope, 300 for clip

LODs: Yes, auto-generated, rifle poly reduction down to 5k

Number of Materials and Material Instances: 2 for Rifle + 9 for parts and effects

Number of Textures: 12 for rifle + parts, 3 for effects

Texture Resolutions: Original 4k - rifle and scope., 2k - clip

Supported Development Platforms:

Windows: yes

Mac: yes


Documentation: here


Please pay attention!

The visual and sound effects in this asset are designed in such a way that they can cause involuntary fright at initial use. Be careful!

Tags

SONICLOW POLYRIFLEWEAPONSGAME READYGUN