Designed to provide users with fighters and boss ships for use in scifi games.
Designed to provide users with fighters and boss ships for use in scifi games.
This set of 3D models use pixel art atlases of 1024 x 1024 and plenty of space to spare for your own iterations.
This pack contains 6 boss ships, and 6 fighter ships, customisable warp shaders, 3 ship wrecks, 7 Debris parts, and various particles including debris fields and scrapyards.
Technical Details
Features:
- 6 Large Boss Ships
- 6 Smaller fighter Ships
- 3 Ship Wrecks
- 7 Debris Pieces
- 2 Debris Particle emitters
- 1 "Enemy Light" Emitter
- 2 Debris field emitters (scrapyard and debris field)
- Expandable 1024 x 1024 Pixel art atlas
- Master Warp Shader and instance with controllable vertex displacement parameters
- Examples of Material Instancing with Warp Shader
- 1 Blueprint auto warp
- Overview map of features
Textures:
- 2 Pixel art atlas textures 1024x1024 (diffuse and emissive)
- 1 Flare Texture (512x512)
- 2 Debris textures (512x512)
- 1 Decals texture (96x96)
Collision: Yes (Generated)
Vertex Count:
Small Ships Ranging 300 - 3000 (1 at 27000)
Large Ships Ranging 30000 - 100000
Largest Ships Ranging 150000 - 200000
Scrap Ships Ranging 7000 - 9000
Debris Meshes Ranging 300 - 850
LODs: Largest ships have 1 LOD reduction 40-50% (more can be generated)
Number of Particle Systems: 5
Number of Meshes: 22
Number of Materials and Material Instances: 13
Number of Textures: 6
Supported Development Platforms: Desktop (Windows, MAC, Linux)
Supported Target Build Platforms: desktop PC, XboxOne, PS4, Oculus, Steam VR