Highly optimized surface drawing system for trails, drawing and surface modifications.
Surface Drawing System is highly optimized system for drawing on surfaces.
Whether you are looking to create footsteps with depth for your characters, snow trails, sand trails, swamp trails or tire tracks on soft surfaces - this system has you covered!
Check this documentation introduction section before you purchase!
HOW TO INSTALL UE PLUGIN(For Newbies)
The system is very flexible and is easy to integrate into your project, your blueprints and C++ classes.
It provides highly customizable material function for drawing on surfaces, that allow you to control depth, width, strength, edge, apply noise and much more.
Further than that, this system was built with flexibility in mind, which means that the data generated by it can be used not only to manipulate surfaces depth, but also colors, blend textures inside drawing and use mask generated by the system to control anything you desire in your materials!
Limitations
Only works with Nanite meshes
Nanite in UE 5.3 works well with World Position Offset so your surfaces must be very dense
Landscapes are not well supported due to experimental tessellation(known bugs)
Features:
Code Modules:
Number of Blueprints: 5
Number of C++ Classes: 6
Network Replicated: N/A
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Link
Example Project: Demonstration Game
Important/Additional Notes: Please read the limitations and support documentation section before you purchase.