Quick Thumbnail

Tuatara Games - Code Plugins - Jan 30, 2023
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No more assets with no thumbnail, easily control how assets look in the Content Browser to have a clean workspace!

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


❌ Unsupported asset types (you cannot customize the thumbnail for these assets):

  • 2dArrayRenderTarget
  • AimOffset
  • AimOffset1D
  • AnimBlueprint
  • AnimComposite
  • AnimMontage
  • BlendSpace
  • BlendSpace1D
  • CameraAnimationSequence
  • CanvasRenderTarget
  • ControlRigBlueprint
  • CubeRenderTarget
  • CurveBase
  • CurveLinearColorAtlas
  • GeometryCollection
  • IKRetargeter
  • IKRig
  • LevelSequence
  • Material
  • MaterialFunction
  • MaterialFunctionInstance
  • MaterialInstanceConstant
  • MaterialLayer
  • MaterialLayerBlend
  • MaterialLayerBlendInstance
  • MaterialLayerInstance
  • MediaTexture
  • PaperFlipbook
  • PaperSprite
  • PaperTileSet
  • ParticleSystem
  • PhysicsAsset
  • RenderTarget
  • SlateBrush
  • TemplateSequence
  • Texture2DArray
  • TextureCubeArray
  • VolumeRenderTarget
  • VolumeTexture


⚠️ Partially supported asset types (you can customize the thumbnail for these assets, but under some conditions):

  • NiagaraEmitter
  • Pressing the thumbnail button in the Niagara editor will override the thumbnail
  • Lower thumbnail resolution


  • WidgetBlueprint
  • Lower thumbnail resolution


  • Actor
  • Character
  • EditorUtility
  • GameMode
  • LightWeightInstanceManager
  • Pawn
  • PlayerController
  • Adding a shape (cube, mesh, ...) in the blueprint will override the thumbnail with a 3D preview


✅ Supported asset types (you can fully customze the thumbnail for these assets):

  • ActorComponentBlueprint
  • ActorFoliage
  • AnimationCompressionLibraryDatabase
  • AnimationSharingSetup
  • AnimBoneCompressionSettings
  • AnimCurveCompressionSettings
  • AnimLayerInterface
  • AudioBus
  • AudioSynesthesiaNRT
  • AudioSynesthesiaNRTSettings
  • AudioSynesthesiaSettings
  • BehaviorTree
  • BlackboardData
  • CameraAsset
  • CameraMode
  • ChaosCacheCollection
  • ChaosSolver
  • CompositeCurveTable
  • CompositeDataTable
  • ControlRigShapeLibrary
  • CurveTable
  • DataAsset
  • DataflowAsset
  • DataLayer
  • DataTable
  • DialogueVoice
  • DialogueWave
  • EditorUtilityWidgetBlueprint
  • EndpointSubmix
  • Enumeration
  • EnvQuery
  • FileMediaSource
  • Font
  • ForceFeedbackAttenuation
  • ForceFeedbackEffect
  • FunctionLibrary
  • GeometryCollectionCache
  • HapticFeedbackEffect_Buffer
  • HapticFeedbackEffect_Curve
  • HapticFeedbackEffect_SoundWave
  • HODLayer
  • ImgMediaSource
  • InputAction
  • InputMappingContext
  • InterchangeBlueprintPipelineBase
  • InterchangeImportTestPlan
  • InterchangePipelineBase
  • Interface
  • LandscapeGrassType
  • LandscapeLayerInfoObject
  • Level
  • LevelVariantSets
  • MacroLibrary
  • MaterialParameterCollection
  • MediaPlayer
  • MediaPlaylist
  • MetaSoundPatch
  • MetaSoundSource
  • MirrorDataTable
  • ModularSynthPresetBank
  • MonoWaveTableSynthPreset
  • NeuralProfile
  • NiagaraAssetTagDefinitions
  • NiagaraDataChannelAsset
  • NiagaraEffectType
  • NiagaraFunctionScript
  • NiagaraModuleScript
  • NiagaraParameterCollection
  • NiagaraParameterCollectionInstance
  • NiagaraScript
  • NiagaraSimCache
  • NiagaraSystem
  • NiagaraValidationRuleSet
  • ObjectBlueprint
  • ObjectLibrary
  • ObjectMixerFilter
  • PaperTileMap
  • PhysicalMaterial
  • PhysicalMaterialMask
  • PlatformMediaSource
  • PlayerMappableInputConfig
  • PoseAsset
  • PreviewMeshCollection
  • ResonanceAudioReverbPluginPreset
  • ResonanceAudioSpatializationSourceSettings
  • ReverbEffect
  • RuntimeVirtualTexture
  • SceneComponentBlueprint
  • SlateVectorArtData
  • SlateWidgetStyle
  • SoundAttenuation
  • SoundClass
  • SoundConcurrency
  • SoundCue
  • SoundEffectSourcePreset
  • SoundEffectSourcePresetChain
  • SoundEffectSubmixPreset
  • SoundfieldEndpointSubmix
  • SoundfieldSubmix
  • SoundMix
  • SoundSourceBus
  • SoundSubmix
  • SpecularProfile
  • StaticMeshFoliage
  • StreamMediaSource
  • StringTable
  • Structure
  • SubsurfaceProfile
  • SubUVAnimation
  • ToolPreset
  • TouchInterface
  • VariableFrameStrippingSettings
  • WaveTableBank

Technical Details

Features:

  •  Custom thumbnails for assets in the Content Browser
  •  Paste an image from anywhere into thumbnails
  •  Take screenshots directly in Unreal Engine
  • Configure screenshot program
  • Configure thumbnail quality
  • Configure shortcuts for pasting thumbnails and taking screenshots


Code Modules:

  •  QuickThumbnailMainModule - Editor



Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: Does not apply

Supported Development Platforms: Win64

Supported Target Build Platforms: All platforms

Example Project: No