Easy and lightweight plugin for procedural terrain generation within the editor, using your own assets.
The Procedural Terrain Generator (PTG) v2 is an editor code plugin that aims to assist the user by procedurally creating terrains with different shaped (plane, sphere or cube) and populate it with thousands of nature meshes (using HISMs) and actors in just a few seconds, using your own assets. It also provides modifiers and other settings that let you create exceptions on the terrain for certain assets generation. For example, you can use trees and grass assets, but configuring the plugin to avoid locating trees in a defined area or height.
Support: [email protected]
Disclaimer:
Check the version notes here.
Main features:
Code Modules:
Number of core Blueprints: 28
Number of C++ Classes: 3
Supported Development Platforms: All, except iOS, Mac, Android and Win32
Supported Target Build Platforms: All, except iOS, Mac, Android and Win32
Tested on: Windows 10/i7 6700K/GTX 1060/32GB DDR4 Ram