This is a full 2d Grid-based navigation system with Npc Ai that can navigate it independently with different behaviours.
I needed a 2d Grid-based navigation system for a game I'm making myself, but it didn't exist and it can't be done with base engine components like the NavMesh.
That's why I made this.
It's meant for projects that use tile-based, 4-directional navigation (up down left right), across which AI can move Npc's. This is fully controlled via blueprints, rather than the navmesh and character movement component which don't allow for this type of grid-based movement.
Number of Blueprints: 3 (Npc, Player, Navigation Broker)
Input: Made with Keyboard inputs, but you're free to change it.
Network Replicated: No.
Supported Development Platforms: All.
Documentation: Most info is in the comments. If there are any questions, feel free to contact me.