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DynoCamera

MostHost LA - Blueprints - Jul 21, 2020

An expandable and gameplay friendly camera system.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This product is the end result of this Youtube Tutorial Series.

You can watch the series and re-create the product yourself, or you can purchase this as a starting base.

Watching the videos to understand how it works should provide anyone with immediate knowledge on how to change the inner-workings to taste.


NOTE: The purpose of this product is to allow the end user to customize the speed, and modality of camera/player interaction. YOU are in control of the blend speed, along with many more options.

Technical Details

Find detailed usage instructions here:

http://mosthostla.com/gamedev/dynocamera/


Package Content Details:

Within the DynoCamera folder you will find 4 basic files;

  1. AC_CameraOperations, An actor component that you can drop into characters to enable automated camera interaction.
  2. BP_CharacterCamera, An Actor Blueprint that should be included within your character instead of the standard camera.
  3. BP_ExternalCamera, The core of the project. Try running the in level circuit to see what it can do for you (also in videos)
  4. BPI_CameraMngmt, is the Interface used by the component to avoid most casting.


Other Files:

  1. TestHero, or the base mannequin, modified to implement the first person camera with head switching. (use Mouse Wheel)
  2. MovingText, The DynoCamera "logo" that simply rotates towards the hero.
  3. ExampleMap, The map to test out core functionality.


1 Master material, called M_Base_Color. Nothing special, showcased in part 6


Technical information:

Features: Camera transitioning system and Dynamic spawning camera

Number of Blueprints: 4

Input: Hard coded - AWSD, Space, Mouse look, and Scroll wheel - will function without configuring anything.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes