MCO Mocap Basics

MoCap Online - Nov 6, 2018
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20 Mocap Animations - Variety of Idles and Movement from MCO

  • Supported Platforms
  • Supported Engine Versions
    4.10 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

***Permanent Collection Unreal Engine Sponsored Content for December 2018! Find their other work here: MoCap Online***


A Sampler of Mocap Online Animations, including Idles, Talking and Basic Movement from a few of our different Mocap Packs available on the Marketplace listed below.

Great for Experimenting, Prototyping, NPC's and Archvis. All are Loops except for Transitions and Death.

Please see the Store Page for each individual Pack for more Details and Technical Specs.


ANIMATION LIST

From Mobility Pro:

Stand_Relaxed_Idle_v2

Stand_Relaxed_Fgt_v1 (Restless Idle)

Stand_Relaxed_Fgt_v4 (Restless Idle)

Stand_Relaxed_Death_B (Falls dead on back)

Walk_F

Jog_F

Jog_F_to_Stand_Relaxed_RU (Transition)

Run_F

Run_F_to_Stand_Relaxed_RU (Transition)

Crouch_Idle_V2

CrouchWalk_F


From Walks:

Walk_02_Cheerful_Loop

Walk_04_Texting_Loop (Texting on smart phone)

Walk_06_Look_Around_Loop

Walk_08_Listen_Music_Loop

Walk_13_Power_Walk_Loop


From Conversations:

Convo_01_Low_Key_Loop (30 sec.)

Convo_11_Listening_Loop (30 sec.)


From Scared:

SCR_Walk_Scared_Fwd_Look_Left_Loop

SCR_Walk_Scared_Fwd_Look_Right_Loop

Technical Details

Please see the Store Page for each individual Pack for more Details and Technical Specs.

Overall Specs:

  • All Animations UE4 Engine 4.10 - 4.xx compatible.
  • Skeleton and Animation assets only, no Blueprints.
  • This bundled Project has an "A" reference Pose, for use with the Retarget Manager. It can be switched to "T" and back with the included "A" and "T" Pose FBX files. Details here: A and T Pose Conversion
  • Root Motion and In­ Place Animations. 
  • All animations are on the UE4 Epic stock SK_Mannequin skeleton with IK bones.
  • FBX source files are also included as single Take animations on the UE4 stock skeleton. They are in “\ProjectName\Source\FBX\” along with other Documentation and Files in the Source folder. 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig.
  • A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig.