Created by Epic Games, this plugin allows you to start a project in Twinmotion and finish it in Unreal Engine. You will be able to import Twinmotion project files in the UE4 Editor the same way you can import *.udatasmith files. Some limitations apply.
This plugin is in beta 2 stage and has been updated to support Twinmotion 2021.1.
08/31/2021: The plugin now supports UE 4.27.
To help us refining the feature set and solve potential bugs, we encourage you to use the following communication channels:
Discussions: General discussions and questions about this feature will be hosted on the Unreal Engine discussion forums here: https://forums.unrealengine.com/c/development-discussion/datasmith/43
Bug reporting: If you have a Twinmotion file that isn’t importing correctly, share it with us. This form will let you send files to our team: https://forms.gle/WKw7CwJk2iq51Y5Y8
Survey: After you’ve had a chance to try a few projects, help us understand how well this feature works for you and define our next priorities by filling this short anonymous survey: https://forms.gle/hSBUNnR4zJCu9qnP6
The workflow, based on Datasmith, is identical to importing *.udatasmith files or CAD files. You will find an additional import format (*.TM) added to the list of files supported by Datasmith.
If you are not familiar with how Datasmith works, please consult the documentation here:
Installation, Usage and Roadmap
You will need to install two (2) plugins to be able to successfully import Twinmotion files in Unreal:
Please refer to this document for a complete description about how to install and use this plugin as well as information on what is expected to work, known issues and roadmap: