Created by Epic Games, this plugin allows you to start a project in Twinmotion and finish it in Unreal Engine. You will be able to import Twinmotion project files in the UE4 Editor the same way you can import *.udatasmith files. Some limitations apply.
This plugin is in beta stage. Our effort will span across several Twinmotion releases starting with 2020.2.
Download location: Since the plugin is in beta stage, we are providing a download link hosted on our Box drive. Manual installation is necessary: https://epicgames.box.com/s/obwvtiqbsxr4wwjz21vd1lz6t2by96dd
To help us refining the feature set and solve potential bugs, we encourage you to use the following communication channels:
Discussions: General discussions and questions about this feature will be hosted on the Unreal Engine discussion forums here: https://forums.unrealengine.com/unreal-engine/unreal-studio
Bug reporting: If you have a Twinmotion file that isn’t importing correctly, share it with us. This form will let you send files to our team: https://forms.gle/WKw7CwJk2iq51Y5Y8
Survey: After you’ve had a chance to try a few projects, help us understand how well this feature works for you and define our next priorities by filling this short anonymous survey: https://forms.gle/hSBUNnR4zJCu9qnP6
The workflow, based on Datasmith, is identical to importing *.udatasmith files or CAD files. You will find an additional import format (*.TM) added to the list of files supported by Datasmith.
If you are not familiar with how Datasmith works, please consult the documentation here:
Installation, Usage and Roadmap
Please read this document for important limitations along with instructions on install and usage. It contains expectations on what works, what doesn't and roadmap:
Feel free to use this content for your own project even if you don’t import Twinmotion files.