A modular, easy-to-use and fully customisable system for placing and shaping meshes along a spline.
Video (YouTube): https://youtu.be/SOtLSvCKrDo
NV Spline Tools is a system for setting up a modular sequence of meshes to follow the path of a spline.
It is built entirely in Blueprints, and is designed to be used at edit time to help create levels.
It can be used to quickly create flexible level features such as fences, walls, tracks, pipes, etc.
These tools are designed to be a customisable base system for any kind of flexible architecture.
While two simple sets of example meshes are included, this system is primarily designed to be used with user-supplied static meshes.
The package also includes the two sample usages shown in the images and video, complete with simple models and PBR materials.
Note that when creating your own meshes to use with this system, the meshes should be aligned along the X axis, as the meshes will be placed along the spline from -X to +X.
Place and deform spline meshes along a spline:
Place static meshes along a spline:
Adjust the placement of meshes based on the length of the spline:
Select from a list of meshes to use:
Adjust the mesh sequence based on the distance to cover:
New in v4:
New in v3:
New in v2:
Number of Blueprints: One master Blueprint, and three sample configurations
Number of Meshes: 8
Number of Textures: 24
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Any