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WorldScape Plugin - Making real planets and Endless worlds

iolaCorp Studio - Code Plugins - Aug 26, 2021

Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision ClipMap's geometry technology !

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

💢 VIDEO : MOON - YOUTUBE



WORLDSCAPE PLUGIN brings Clipmap-based terrain technology to Unreal Engine



Create endless optimized PLANETS and LANDSCAPES


Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effortlessly craft infinite flat and spherical worlds for your single player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease.

You can also tailor your terrain by importing 8-bit or 16-bit heightmaps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience.

Don't wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities.


🌍 MAKE A PLANET : HIGHLIGHTING THE PLUG-IN


🔗 MORE INFORMATIONS : Documentation


🔧 Free support : DISCORD (The price of the plugin is high, if you have problem, we are here to help you.)


📡 Used in : QANGA GAME (SurvivalSandboxSpaceOpera)



Assets Integrations Examples :

  • UltraDynamicSky : Here
  • Ascent Combat Framework v2 : Here
  • ALS Locomotion v4 : Here
  • Oceanology 5 : Here
  • RPG Survival v3 : Here
  • Amazing Sci-Fi Environment and Flying Vol.1 : Here



NotePatch : Update 2.5.0a (Publish 31/05/2023) :


Major Change : Foliage Spawn hot improve

  • Foliages System Spawn probability
  • Colision for WorldScape Mesh Update
  • MultiRework for 5.2

Add :

  • Add editor CompleteSuiteTools (preview)


READY for DedicatedServer & ListenServer

Technical Details

  • ClipMap's based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters and clusters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View + View
  • Surface Collision : View
  • NavMesh : View
  • WaterPlugin: View
  • Procedural Wind
  • Materials Procedural for surface.
  • Realistic Gravity for planet. (Experimental)

Code Modules:

  •  WorldScapeCore - Runtime
  •  WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume - Editor


Network Replicated: Yes (for DedicatedServer & ListenServer)