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WorldScape Plugin - Make planets and infinite worlds

iolaCorp Studio - Code Plugins - Aug 26, 2021

Create a planet or infinite flat landscape using geometry clipmaps

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

📣 TRAILER : YOUTUBE 💢 SHOWCASE : MOON - THIS


WORLDSCAPE PLUGIN brings Clipmap's based terrain technology to the Unreal Engine 4, 5.0, 5.1

*64bits Precision Coordinate - No need rebase position for UE5


Create endless optimized PLANETS and LANDSCAPES


Compatible with Unreal's multiplayer, guide your imagination to quickly achieve fully procedural infinite playgrounds with the ability to customize the terrain's noise through our heightmap decal system importing 8-bit and 16-bit heightmaps to gain full control of your terrain.


🌍 MAKE A PLANET : HIGHLIGHTING THE PLUG-IN


🔗 MORE INFORMATIONS : Documentation


🔧 Free support : DISCORD (The price of the plugin is high, if you have problem, we are here to help you.)


📡 Twitter : twitter.com/WorldScapeUE


Assets Integrations Examples :

  • UltraDynamicSky : Here
  • Ascent Combat Framework v2 : Here
  • ALS Locomotion v4 : Here
  • Oceanology 5 : Here
  • RPG Survival v3 : Here
  • Amazing Sci-Fi Environment and Flying Vol.1 : Here


NotePatch : Update 2.3.3 (Publish 24/05/2022) :


Change :

  • Foliage Spawn hot improve
  • Work on Unreal Engine 5.0.1
  • Small Improvement to General material
  • Fix Culling Nanite Mesh ( no Alpha/Mask )
  • Add a new Asteroid Noise + level demonstration for UE5 only

Bug Fix :

Fixed Culling Nanite Mesh ( no Alpha/Mask )

Fixed some raytracing issues with worldscape

Fixed Many collision issues on generate


READY for DedicatedServer & ListenServer

Technical Details

  • ClipMap's based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View + View
  • Surface Collision : View
  • NavMesh : View
  • WaterPlugin: View
  • Layer Materials procedural for surface.
  • Realistic Gravity for planet. (Experimental)

Code Modules:

  •  WorldScapeCore - Runtime
  •  WorldScapeEditor - Editor
  •  WorldScapeFactory - Editor
  •  WorldScapeNoise - Editor
  •  WorldScapeVolume - Editor


Network Replicated: Yes (for DedicatedServer & ListenServer)