Modular Sci-fi Hangar Area Environment

Meta Punk - Environments - May 8, 2020
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Modular Science Fiction Hangar Area Environment Production

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Live Document ( Note: This document is a generic live document for all of our UE4,5 products.)

Document Asset ( Asset overview images, custom collisions, and product update notes.)



The hangar area is a facility that is considered as a maintenance hangar while creating a science fiction environment. 

It can also be used as a flight maintenance hangar. however, the hangar does not have a design view from the outside.

You can link your corridor areas to your own levels.

If you wish, it allows you to create stronger atmospheres by adding the assets inside to your own level environments.

In addition, the package contains extra tiles, such as Plastic, Metal, Nylon, Rubber, Trim sci-fi textures.

Some footnotes:

Material Structures are modular.

But the General area is not Meshes. (see Overview and Document Image)

Additions can be made in the corridors.

We can optionally make media shaping and adjustments. (Just write it in the question section, it will be included in the package content in the next updates.)

Updated List: 1.3 ( 22.04.2023 )

BP Functions Fixed (Ease of Use)

100+ New Meshes Materials And Textures

Opening and Closing Control of Horizontal Ventilation Covers on the Ceiling.

Increasing Corridor Connections to a stronger level,

New level design connected to the corridor.

Sound effects

Hallway entrances and exits - Scifi Door and Animations

Control Center Descent and Exit Controls (BP)

Extra Props have been added.

Hangar Outer Area and Area-Based Terrain.

Better optimization in Game Ready format.

Find issues or bugs?

If you have a request or question, please feel free to ask, Mail, or contact discord.


Technical Details


  •  All Materials PBR (Physical Based Rendering)
  • Textures Size: From 256 to 4096
  • Textures Maps: (BaseColor/Diffuse-Normal-Roughness-Metallic-Ambient Occlusion-Emissive) / MaskRGB(RMA)

Number of Meshes 190/ Unique Meshes: 189

Collision: Auto And Custom

LODs: (Yes)

Number of Materials: 28

Number of Material Instances: 284

Number of Material Functions: 7

Number of Textures: 742

Number of Blueprint: 20

Number of Decals: 20

Number of Particles: 7

Number of SoundFX: 6