Configurable entity counter usable in blueprint and C++. Support multiplayer.
The EntityCountingSystem plugin is a plugin that contains a fully customizable entity counter based on events. The counter supports multiplayer while respecting the server's authority. By allowing you to choose the shape of the trigger zone, the plugin enables you to tailor it to your specific needs. Furthermore, all of its parameters will allow you to replicate a wide range of different behaviors (lap counter, score counter, entity presence, checkpoint, and more).
--> Link to the documentation <--
Thanks for downloading this plugin. I hope it will be easy to use and beneficial for you. If you encounter any issues, please contact me via email at [email protected] or send me a direct message on Discord: _lario_.
Special thanks to the TechNet teams that tested this plugin and helped me improve it. Check out our work here:
📹 Youtube: https://www.youtube.com/@thetechnetstudio
Features:
Code Modules:
Number of Blueprints: 6 (exemple counter)
Number of C++ Classes: 4
Network Replicated: Yes
Documentation: Link to the documentation