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Stylized'n'Optimized Open World Foliage

OkayFineDesign - Props - Nov 14, 2021

Create vast open worlds and populate them with various stylized foliage types in a matter of minutes!

  • Supported Platforms
  • Supported Engine Versions
    4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This pack consists of 135 stylized, optimized and lightweight meshes, such as trees, groundplants, rocks and small props. Trees and groundplants variety will allow you to create 4 unique biomes on your map. Foliage material instances are super-customizable and provide even more variation! Foliage and rock meshes work well together with Virtual Textures to blend with your landscapes.


  • Landscape material is capable of auto-painting cliffs, procedurally planting grass and groundplants patches for 4 different biomes, creating procedural sea level and shorelines. 14 paintable layers, 4 of them are biomes with procedural foliage included. This allows you to make wonderful terrains with just default tools in a matter of minutes!
  • Plants material has all the features you might ever need! Wind, Runtime virtual texturing, Per-instance color variation, Vertex normal based color blend etc.
  • Rocks material uses world aligned textures, so you can create seamless cliffs.
  • Water material uses single layered water node and distance fields, which makes it light for render, yet pretty.



Notice: BP_Goodsky is used in screenshots for demonstration

Technical Details

Features:

Wide variety of foliage, trees, rocks, props

High-quality, well optimized 

Great stylized look

Lowpoly

3-4 LODs for each mesh, impostors for trees

Manually made collisions for trees

Optimized materials, customizable instances 

Plants material uses Wind, Runtime virtual texturing, color variation etc.

4k hand-painted plants texture atlas.

Auto-Landscape material with procedural grass for 4 different biomes, and shorelines. 14 paintable layers(4 biomes with procedural foliage)

Triplanar stones material, which uses Virtual textures

Water material uses single layered water node and distance fields

Number of Unique Meshes: 120 (+15 seasonal variants)

Collision: Yes, automatically generated and custom (for trees)

LODs: 3-4 (with tree imposters)

Triangles count:

Grass and flowers: 18-20

Trees: 150 - 1000

Groundplants: 150 - 600

Small props: 20 - 60

Rocks: 400 - 1000

Materials: 5 masters, 68 instances

Textures: 33 (1024-2048, plants atlas: 4096)

Procedural foliage: 16 grass types, 46 foliage types(for demo), 4 procedural foliage spawners. 

Supported Platforms: Mac, Windows

Documentation: https://docs.google.com/document/d/1LihmfXl8G6XqR5fD_ddi8ZauhTvt9tr-E_SZYza4GcM/edit?usp=sharing

IMPORTANT - In order to get the best visuals in the project settings:

Enable "Generate Mesh Distance Fields"

Enable "Virtual Texture Support"

Optional (for foliage generation): Enable "Procedural Foliage" in editor preferences

Tags

FOLIAGESTYLIZED GRASSLOW POLYSTYLIZED TREESISLANDSTYLIZED FORESTSTYLIZED PLANTSPALMDESERTSTYLIZED ROCKSTROPICALWINTER FORESTENVIRONMENTSPINEOPEN WORLD