Hex Grids is a C++ plugin that makes working with hexagon grids easy. Built with performance in mind, this plugin exposes 50+ functions to blueprint for building and working with hex grids in the most efficient and flexible way possible.
Example content all contained within the plugin.
Example Project to build a game grid. (4.25) Addition to the samples - shows how to modify the plugin for a tile based game.
Hex Grids is a Blueprint friendly C++ plugin that makes working with hexagon grids easy. All core functionality is written in C++ for maximum performance, and almost all functions are exposed to blueprint via function libraries. 4 maps explain how to use the plugin with many examples, and all blueprints are well commented for easy understanding.
A unified data asset is created for each tile to store metadata. The metadata asset allows easy querying, and expanding, of the metadata with ease.
If you want to build a complex and powerful gameplay grid, the plugin provides a solid framework to build complex setups. Setups for Static Meshes, Instances, or Blueprints are supported.
Demo Content all contained in plugins contents
Full Source Code included
Features:
Code Modules:
Blueprints (All blueprints are examples of setups):
Number of C++ Classes:
Network Replicated: No
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32
Documentation: