Boxing - MoCap Pack

MoCap Online - Animations - Jul 29, 2015
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145 Boxing Motion Capture Animations

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

NEW - MCO 3D Viewer: Punch Pro - 3D Viewer

Highlight Video: Punch Pro Highlights

ALL Animations Video: Punch Pro - All Animations

Updated: Rev. 2

A full set of boxing animation for game development and CG production. Including: idles, dodges, hooks, jabs, uppercuts, injuries, blocks, celebrations and knockouts.

Many versions of idles and fidgets in normal, tired and hurt states.

Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. Hits and attacks from all directions. Many variations of knockouts, countdowns and victory celebrations.

All idles and transitions have been carefully pose-matched, for seamless motion trees.

Please read the complete PDF motion list:

Punch Pro Animation List

Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.

  • View Quick Tutorial Video - HERE:

  • DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE:

  • The stock unmodified IK-Retargeters included with UE5... are not good as is.

Technical Details

Rev. 2:

  • Engine 4.15 - 5.xx
  • For Engine 4.14 and previous: - All FBX Source animation files are included and can be imported.

"A" reference pose.

All animations include Root Motion.

Motion list has detailed descriptions of each animation.

All animations are on the UE4 template skeleton with IK bones.

All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.

FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\FBX\” (not visible in the editor).

A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.