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Advanced Framework - VR, Mobile & Desktop

A complete VR framework to develop VR, Mobile and Desktop applications such as games, experiences, Architectural Viz or product presentations. Implementing a huge variety of functionalities!

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.26, 5.0, 5.2


Videos & Tutorials



For any support inquiries related to the framework, you can find assistance by joining our Discord channel, which boasts over 2000 active developers.

To gain full access to our Discord channel, please send a direct message to (SSZCanada) on Discord. Please include a photo of your invoice for the framework purchase, and you will be assigned the verified user role.

The Advanced Framework Universe is now primed for cross-platform multiplayer experiences. The builds below include the Advanced Framework Core and all currently available Extensions. These extensions are available for separate purchase on our website.

AdvancedFramework - Universe Desktop

AdvancedFramework - Universe VR

The Advanced Framework is meticulously crafted to serve as a robust foundation for VR, Desktop, and Mobile applications, ensuring they work seamlessly for you.

Core Framework Features

VR: Modular highly configurable component-based VR Motion Controller System

Desktop: First-person character controllable through Keyboard/Mouse and Gamepad.

Mobile: FP Character with a fully functioning touch interface.


  • Grabbing: PickUp, Physics, Throw, Rotate Objects
  • Dragging: Pressing buttons, Drawers, Doors, Levers, Valves, Sliders
  • Snapping & Anchor system
  • Gaze View
  • Teleporter
  • Object Highlight System (Post Process, Mesh and Material based)


The framework introduces a component-based replication system to easily replicate all states any actors state. The Framework offers a ready-to-use multiplayer solution using the Epic Online Subsystem.

EOSLink -- Easy Multiplayer Backend


A huge variety of combineable movement modes.

  • Walk/Fly
  • Teleportation (Free/Component/NavMesh)
  • Ghost Movement


A flexible interactive Object Highlight System

  • Post Process
  • Mesh highlighting
  • Material highlighting

Dynamic User Interfaces

All interfaces are highly adaptable and intuitive to use.

  • Fully Replicating UI System
  • Vector Based
  • World, Pawn and HUD UI
  • Elements (Scaffolds, Overlays, Messages, Keyboards)
  • Hand, Controller and Finger interaction

  • Spectator and Camera System (Control avatar on PC while one person is in VR)
  • Loading, Transitions & Intro System
  • Orbit View
  • Mount View
  • Tons of Stuff under the hood...

Technical Details

Note: Create Projects from

4.20-4.23: AVRFramework 2.1

4.24-4.25: AVRFramework 3.1

4.26: AdvancedFramework 4.1

5.0: AdvancedFramework 5.0

5.2: AdvancedFramework 5.0


Core Demo - Desktop PC

Core Demo - Virtual Reality

Core Demo - Mobile Android

Core Demo - Oculus Quest


  • 237 blueprints
  • 53 structs
  • 137 widgets
  • 16 interfaces
  • 15 levels

Platforms tested:

  • Windows
  • Mac (only community tested)
  • HTC Vive/Pro, Oculus Rift/Rift S, Oculus Quest 1/2, Valve Index
  • Android
  • Our Community uses almost every VR Headset out there. Ask them on Discord if you have specific questions.