Turn this landscape into a battlefield, build a sci-fi facility, a racing track or just have a nice vacation.
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Note: If you are using UE5 you may need to increase the Exposure Compensation value in Post Processing Volume.
Features
• 64 Square Kilometers
• Surface Customization
• 1x1 Meters Vertex Density
• Powerful Material Instance Parameters
• Large Scale Landscape Ambient Occlusion
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
- Global Normal Variation
- Distance Tessellation
- Displacement Fade
- Fresnel Correction
- Distance Fade
- Cloud Panner
- Colorizer
- Mixer
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Background mesh
PBR: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: No
[13] Material Function
[4] Material Instance
[1] Landscape
[17] Texture
[4] Material
[2] Mesh
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