Unreal Engine Marketplace is moving over to Fab in mid-October. Learn more.

Realistic Moon

Rocky planet/moon object and shader with either parallax occlusion mapping or displacement, self shadowing, bounce light, diffuse roughness shading and 8k textures.

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.4

Discord support channel: https://discordapp.com/widget?id=621808350388027442


Example Video: https://www.youtube.com/watch?v=lTjeR8t_uXg


The blueprint takes information from the selected light to shade the moon with diffuse roughness, parallax occlusion mapping or displacement, and self shadowing. There is also a faked ambient occlusion fill light and bounce lighting in the craters. If an optional mask map is used the material will switch to a more complicated shader supporting specular, metalness and a grayscale emissive that can be tinted.


You can use any texture maps that conform to colour in RGB and height in alpha. Included free are 7 texture sets all at 8k resolution: Earth's moon from the latest Nasa maps, two procedurally generated generic moons; procedurally generated icy, volcanic and sandy moons; and the planet Mercury.


Earth moon source here.

Mercury sources: 1 2 3



Technical Details

Blueprints: 1

Maps: 7 Example Maps

Materials: 4

Material Functions: 4

Meshes: 2

Textures: 10 at 8k

Supported Development Platforms: Windows 64

Documentation: Tooltips