Rocky planet/moon object and shader with either parallax occlusion mapping or displacement, self shadowing, bounce light, diffuse roughness shading and 8k textures.
Discord support channel: https://discordapp.com/widget?id=621808350388027442
Example Video: https://www.youtube.com/watch?v=lTjeR8t_uXg
The blueprint takes information from the selected light to shade the moon with diffuse roughness, parallax occlusion mapping or displacement, and self shadowing. There is also a faked ambient occlusion fill light and bounce lighting in the craters. If an optional mask map is used the material will switch to a more complicated shader supporting specular, metalness and a grayscale emissive that can be tinted.
You can use any texture maps that conform to colour in RGB and height in alpha. Included free are 7 texture sets all at 8k resolution: Earth's moon from the latest Nasa maps, two procedurally generated generic moons; procedurally generated icy, volcanic and sandy moons; and the planet Mercury.
Earth moon source here.
Blueprints: 1
Maps: 7 Example Maps
Materials: 4
Material Functions: 4
Meshes: 2
Textures: 10 at 8k
Supported Development Platforms: Windows 64
Documentation: Tooltips