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Arcade Vehicle System

PoyoWorks - Code Plugins - Mar 15, 2019
13
4.31 out of 5 stars(13 ratings)
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ArcadeVS is a C++ physics vehicle system that's super fast to setup, easy to configure and makes fun to drive vehicles!

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.22, 4.24 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

**** 4.26 done, 4.27 submitted. Thx! ****


Do you want to make a driving or racing game but would rather concentrate on gameplay instead of spending days tuning complex physics parameters?

Do you want to quickly add driving logic to an already existing game?


ArcadeVS is a C++ physics vehicle system that's super fast to setup, easy to configure and makes fun to drive vehicles!


New v1.1 Update Demo Video: https://youtu.be/E_pd1yEr-QQ

Youtube Demo Video: https://youtu.be/YhVN52l2M-E


Documentation: https://drive.google.com/drive/folders/1uS2_4-ZzMZe96xDn-XsObUQQkvUf4FLe?usp=sharing

PC Demo Version: https://drive.google.com/open?id=1QCwUX9_AZ8wo2evhtw8lalQhO1MsNAEN

Demo Project: https://github.com/PoyoWorks/ArcadeVS_DemoProject/archive/ArcadeVS_DemoProject_v1.1.zip


Clean and well commented C++ code. 

Online documentation with tutorials.

Full Demo Project with Racing game logic (checkpoints/laps/time), UI screens and Gamepad support.

Technical Details

Features:

  • Full Vehicle System logic in C++ for high performances
  • RayCast Suspension system with compression, damping and adherence tuning
  • Acceleration, braking and reverse, turning
  • Customizable drifting mechanic
  • Jumps!
  • In air stabilization setting for either roll overs or arcade like super stabibility
  • Center of mass offset, adherence force offset and many other nice parameters
  • Blueprints API, events for all state changes. Accelerate Start/Stop, Can Drift, Drift Start/Stop, etc.
  • All vehicle state values and forces exposed to Blueprints
  • All functions can be overriden in C++, easily add your own logic or change the default one


Blueprints: 

  • Sports Vehicle, suspensions animations, tilt and roll movements, realistic settings.
  • Kart Vehicle (2 presets), fully textured mesh with materials, VFXs, Blueprint animations. Super stable with infinite drifting!
  • Test Vehicle with regular vehicle default settings. Simply replace the vehicle mesh and you're ready to go!
  • 2 Skeletal Mesh Animation Blueprints, handle suspension compression, wheels direction and rotation, Tilt / Roll and drift movement. 
  • 1 Player Controller class


Network Replicated: Replication, Client side prediction and server reconciliation have not been implemented yet.

Supported Development Platforms: Windows

Supported Target Build Platforms: x64 / Android / HTML5

Tags

RACERVEHICLE PHYSICSLOW POLYKARTRACINGRACEBLUEPRINTSCODE PLUGINVEHICLESVEHICLE DYNAMICS