ArcadeVS is a C++ physics vehicle system that's super fast to setup, easy to configure and makes fun to drive vehicles!
**** 4.26 done, 4.27 submitted. Thx! ****
Do you want to make a driving or racing game but would rather concentrate on gameplay instead of spending days tuning complex physics parameters?
Do you want to quickly add driving logic to an already existing game?
ArcadeVS is a C++ physics vehicle system that's super fast to setup, easy to configure and makes fun to drive vehicles!
New v1.1 Update Demo Video: https://youtu.be/E_pd1yEr-QQ
Youtube Demo Video: https://youtu.be/YhVN52l2M-E
Documentation: https://drive.google.com/drive/folders/1uS2_4-ZzMZe96xDn-XsObUQQkvUf4FLe?usp=sharing
PC Demo Version: https://drive.google.com/open?id=1QCwUX9_AZ8wo2evhtw8lalQhO1MsNAEN
Demo Project: https://github.com/PoyoWorks/ArcadeVS_DemoProject/archive/ArcadeVS_DemoProject_v1.1.zip
Clean and well commented C++ code.
Online documentation with tutorials.
Full Demo Project with Racing game logic (checkpoints/laps/time), UI screens and Gamepad support.
Features:
Blueprints:
Network Replicated: Replication, Client side prediction and server reconciliation have not been implemented yet.
Supported Development Platforms: Windows
Supported Target Build Platforms: x64 / Android / HTML5