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Use this Component to enhance your customer`s experience at Architectural Visualization Products. With Editable Object you can swap between Mesh and Materials using a Widget Menu to customize your scenery.
Youtube Preview: https://www.youtube.com/watch?v=_fAS3T05INk&feature=youtu.be
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Documentation: Portuguese [Click Here]
The Editable Object is an Actor Component that receives your assets (Materials Instances and StaticMeshes) to enable the ability to change how these objects will change in an Architectural Visualization. Apply many object variations you want and the Widget Menu will resize itself to keep everything tidy. Use the Ghost Effect to add an offset to your object variation to set a new position to it or just avoid unwanted overlaps due to the mesh scale.
EditableObject gets the mesh/Material data from DataTables to improve the add/remove variations usability.
This project use assets from Epic Games (Realistic Rendering & Content Examples) only to have a visual feedback and to show the final result if you use this component in your projects.
You can check the Tutorial Map everytime you want after dowloading the plugin.
Number of Blueprints: 10 (2 EditableObjectComponents, 3 Widgets and 5 itens from ContentExamples)
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
1) If you would like to use the ChangeMesh option, make sure all your lights are set to Moveable. Otherwise the shadows from it won`t update in realtime.
2) If you already have Editable Components in your map and change the DataTable Rows Properties (or add new rows) to it, don't forget to press the 'UpdateComponentDatabase' to refresh its Database!