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Three Materials Generator(Rusty Metal, Wood Tile, Concrete), sbsar
These materials vary in appearance by changing a few option.
There are three flexible materials: rusty iron, painted wood tiles, and concrete walls.
You can adjust the random shape, the degree of each element. The color can also be changed.
Rusty metal : Rusted state, random seed, output size
Painted wood : Oldness, wood color, paint color, paint area, number of tiles, random seed, output size
Concrete walls : The degree of destruction, three types of destruction (up, down, random), concrete color, hole, dirtiness, random seed, output size
You can create various textures with a few simple options.
The details are contained in the link of YouTube below:
Changeable resolution textures(32X32 ~ 4096X4096)
All Textures 4096X4096
Number of Materials
1 master materials, 6 material instances.
Do Materials derive from a Master Material with instances as variation: (Yes)
Number of Textures
18 Textures(Base color, Normal, AORMH(Ambient Occlusion, Roughness, Metallic, Height))
3 Sbsar and substance player installation for mobile developers.
If you install substance player, you can open the Sbsar file to create the texture.
This pack requires the Substance plugin.
If you want to get faster production times and better quality results, I recommend setting it as follows.
GPU render(for the substance plugin) in the Project settings > substance.
Supported Development Platforms: (Windows, Mac, Oculus, Linux)
Supported Target Build Platforms: (Windows, Mac, Oculus, Linux)
1.0.1 Available 4.19
1.1.0 Available 4.15-4.19, Improved quality and calculation time.
1.1.1 Add 3 sbsar and substance player installation for mobile developers.
1.1.2 Available 4.20