Starter Materials Pack Generator 01

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Three Materials Generator(Rusty Metal, Wood Tile, Concrete), sbsar

  • Supported Platforms
  • Supported Engine Versions


These materials vary in appearance by changing a few option.

There are three flexible materials: rusty iron, painted wood tiles, and concrete walls.

You can adjust the random shape, the degree of each element. The color can also be changed.

Changeable element

Rusty metal : Rusted state, random seed, output size

Painted wood : Oldness, wood color, paint color, paint area, number of tiles, random seed, output size

Concrete walls : The degree of destruction, three types of destruction (up, down, random), concrete color, hole, dirtiness, random seed, output size

You can create various textures with a few simple options.

The details are contained in the link of YouTube below:


Technical Details


 PBR Materials


 Changeable resolution textures(32X32 ~ 4096X4096)

Texture Resolutions:

 All Textures 4096X4096

Number of Materials

 1 master materials, 6 material instances.

Do Materials derive from a Master Material with instances as variation: (Yes)

Number of Textures

18 Textures(Base color, Normal, AORMH(Ambient Occlusion, Roughness, Metallic, Height))

3 Sbsar and substance player installation for mobile developers.

If you install substance player, you can open the Sbsar file to create the texture.


Important/Additional Notes

This pack requires the Substance plugin. 

If you want to get faster production times and better quality results, I recommend setting it as follows.

GPU render(for the substance plugin) in the Project settings > substance.

Supported Development Platforms: (Windows, Mac, Oculus, Linux)

Supported Target Build Platforms: (Windows, Mac, Oculus, Linux)

Update history

1.0.1 Available 4.19

1.1.0 Available 4.15-4.19, Improved quality and calculation time.

1.1.1 Add 3 sbsar and substance player installation for mobile developers.

1.1.2 Available 4.20



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