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Instantly generate Level of Detail for all of your assets at once in 3 easy steps well in reality only 2 steps.
What makes Auto LOD Maker different from just using the standard UE LOD? For starter's
AutoLOD Maker is not a replacement to the UE4 LOD system, it's a tool. Let me explain. instead of making your LOD's one by one or being limited to not generate LOD's within multiple sub folder's That's where Auto LOD shine's which allows you to do just that & massively in a very efficient way.
By simply selecting the folder's that have your asset's or multiple folder's even if you have asset's in a folder within another folder Auto LOD will search thru them and generate your LOD's, No need to set LOD setting's either, Auto LOD will determine the size of all of your assets and generate the correct distance & reduction for you, making this a One Click solution.
Because your time is precious & we know that you would rather spend your time doing other thing's than sit there and run thru your entire collection of asset's and optimizing them.
Auto LOD also works well with UE's HLOD for further optimization
Auto LOD Maker was made in Blueprint form so that it can easily be used with
future builds of the engine without having to wait for the developer to update it for you. Also very helpful for those who have little or no C++ knowledge. Easy LOD Maker
Number of Blueprints: 1
Network Replicated: (not needed)
Supported Development Platforms: (Windows, (MAC should work as well but has not been tested)
Supported Target Build Platforms: (4.21)
Documentation: (Documentation is included in the package located inside AmazingLODMaker folder)
LOD generation Performance :
Tested on:(Mid Spec Machine)
Note: Some configurations & asset poly counts may vary generation speed, probably not by much.