Ease of Interactions and Events Kit

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This kit allows you to add interactions and events to any game with extreme ease and customization. Equip with a Subtitle Display Trigger Volume, Objective Changer Trigger Volume, Actor Affect Trigger Volume, and much more.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.20

Description


Video: https://youtu.be/S6E6M41fvBs


This kit allows you to add interactions and events to any game with extreme ease and customization; equip with a Subtitle Display Trigger Volume, Objective Changer Trigger Volume, Actor Affect Trigger Volume, and a Base Trigger Volume that you can change and customize to easily make your own event from. It is also equip with two different types of Door Volumes. A Door opened by a trigger and a Door opened by a mouse or key interaction. There is an Object Inspection System along with a Physics Interact/Carry System. Finally, there is an example Interaction/Action based actor that has been set with the basics so you can add mouse or key interaction to anything you want to! This is a mega Interaction Kit set up for any of your Interaction or Event needs!


Important/Additional Notes: This product can be added to any existing project.

Technical Details


Features:

  • Action Orientated Door (ACTION BASED)
  • Inspection Object Example (ACTION BASED)
  • Physics Carry Object Example (ACTION BASED)
  • Action Based Affect Object -BASE- (ACTION BASED)
  • Actor Affect Trigger (EVENT BASED)
  • Objective Changer Trigger (EVENT BASED)
  • Subtitle Display Trigger (EVENT BASED)
  • Subtitle Display Trigger On Button Press (EVENT BASED)
  • Door Trigger (EVENT BASED)
  • Trigger -BASE- (EVENT BASED)
  • Action Interaction (COMPONENT)
  • Event Holder (COMPONENT)
  • Object Interaction (COMPONENT)
  • First Person Character Example (CHARACTER)
  • Physics Handle Move Method (ENUMERATION)
  • Actor Affect Array (STRUCTURE)
  • Subtitle Display Array (STRUCTURE)
  • Grid Base (TEXTURE)
  • Object Symbol (TEXTURE)
  • Object Symbol Spin (TEXTURE)
  • Object Symbol Base Block (TEXTURE)
  • Debug Actor Affect (MATERIAL INSTANCE)
  • Debug Objective Changer (MATERIAL INSTANCE)
  • Debug Subtitle Display (MATERIAL INSTANCE)
  • Debug Trigger Base (MATERIAL INSTANCE)
  • Debug Material -BASE- (MATERIAL)
  • Door (MATERIAL)
  • Glass (MATERIAL)
  • Outline Good (MATERIAL INSTANCE)
  • Outline Bad (MATERIAL INSTANCE)
  • Outline Master -BASE- (MATERIAL)
  • Box (MESH)
  • Door (MESH)
  • Example Scene (MAP)
  • Key Display (WIDGET)
  • Objectives (WIDGET)
  • Subtitle Text (WIDGET)

Input: All

Supported Development Platforms: All

Supported Target Build Platforms: All

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