Dynamic UMG Minimap

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UMG Minimap that supports both texture or render target, Rectangular/Circular style, Fixed/Rotating, Custom border/Borderless and zoom in and out.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.19

Description


This is a WidgetBlueprint minimap fully in blueprint that you can add to a widget blueprint, you can then customize the look and set the default values within the editor.

You can dynamically change your minimap settings in game like enable/disable rotation or border, anything you add to the minimap is customizable (texture/color/size).


Videos: Preview Tutorial World Map

Written Guide


Features

  • Circular or rectangular style
  • Can rotate/fixed
  • Zoom in and out
  • Add and track actors location and rotation
  • Height system (indicates if something is above/below you)
  • Add persistent actors that you can always track in the minimap even when they're off screen
  • Change minimap texture in game
  • Make a world map with zoom and drag
  • Show tooltips on hover
  • Change the color/size of anything you add to the minimap at runtime
  • Add/Change/Remove/Resize minimap border in game.
  • Clicking on the minimap will return the world location
  • If an actor is no longer valid it'll get removed from the minimap automatically.


Minimap texture:

You can use the the scene capture 2d to generate a texture for your map as shown in the video tutorial or import an image of your map which you can use in the minimap. Please watch the video tutorial for the full setup and don't forget to subscribe for more tutorials.

Technical Details


Features:

  • Circular or rectangular style
  • Can rotate/fixed
  • Add and track actors location and rotation in the minimap
  • Add persistent actors that you can always track on the minimap even when they're off screen.
  • Change minimap texture while playing this is useful if you have a multifloor building for example and you want to change the texture for each floor.
  • Change the color and size of anything you add to the minimap at runtime. (ex: flag captured)
  • Add/Change/Remove/Resize minimap border in game.
  • Clicking on the minimap will return the world location
  • If an actor is no longer valid (Destroyed) it'll get removed from the minimap automatically.

Number of Blueprints: 3 + examples

Input: ()

Network Replicated: (Yes/No)

Supported Development Platforms: (Windows, Xbox One, PS4)

Supported Target Build Platforms: (Windows, Xbox One, PS4)

Documentation: (Please watch the video tutorial to learn how you can use it with your project, Here's a written guide if you prefer that Click here)

Important/Additional Notes:

Minimap texture:

You can use the the scene capture 2d to generate a texture for your map as shown in the video tutorial or import an image of your map which you can use in the minimap. Please watch the video tutorial for the full setup and don't forget to subscribe for more tutorials.

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