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Procedurally spawn floating objects within a region, with many customization options.
Using a volume actor, procedurally spawn floating objects within a region. Many customization options are available to control what gets spawned, how, where and with or without various types of movement.
Intended mostly for space environments, it can be used to generate distant scenery or to create random obstacles inside your level. Speed up level creation and provide infinite variety with the power of procedural generation.
Also included are several art assets to get you started; 3 asteroids, 2 planets, and 2 stars. These include their own options for customization.
• (2) blueprints
• (1) demo level
• (4) meshes
• (16) materials (8 base, 8 instances)
• (13) textures.
The textures are all 2024x2024 resolution. Except the texture used in the debris blocking volume, which is 512x512.
The asteroid meshes each have 192 triangles.
Platforms Tested: Desktop