Dynamic KeyBinding System is created to aid in reconfiguration of keys at runtime, with instruction template , keybinding menu system , keyicon mapping and dependency bindings allowing you to start integrating this system in no time.
Key reconfiguration at runtime is used in almost every game and is a very useful feature for game developers, with instructions to follow along for convenience of the user during gameplay is another feature used in conjunction with keybinding. This plugin combines both these extremely useful features and being inspired from the different techniques used in different types of games, adds a great deal of customizations to allow the user to quickly start implementing this feature according to project specific requirements.
Features:
Code Modules:
Number of Blueprints: 16
Number of C++ Classes: 10
Supported Development Platforms: Windows , MAC , Linux
Supported Target Build Platforms: Windows , MAC , Linux , PS4 , XBOX One, Oculus, SteamVR / HTC Vive
Documentation : https://sameek4.github.io/KodeSpire/Pages/KeyBinding.html
Preview : https://www.youtube.com/watch?v=ka8_vx1GJI8