Dynamic Gravity Actor Component

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Actor Component development by Dream Real, with the intuition to let everyone who's ever thought about using any type of force or interactional force outside of the actor, to be done.

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.17

Description


Preview: youtube.com/watch?v=cGO6juUYC-U

Actor Component development by Dream Real, with the intuition to let everyone who's ever thought about using any type of force or interactional force outside of the actor, to be done.

Features:
• A blueprint actor component that could be applied to any physical actor or physical static mesh, and simulate the effect of gravity to any direction and strength.
• A blueprint actor that could be any mesh, and simulate the effect of a dynamic gravity to any physical actor that overlaps with it. Choose where the gravity is pulling from to anywhere in the game space (it doesn't need to be inside the mesh itself).
• Repulsion function.- Have control of when to start and end the dynamic gravity force by delay function.
• Have control of the strength in each axis.
• Applicable to characters. Have the ability of when to regain control of the character (works with AI too).
• Manual control of the dynamic gravity.

Technical Details


• 1 Blueprint actor component
• 1 Blueprint actor
• 7 Blueprint actor examples

Intended Platform: Any
Platforms Tested: PC
Documentation Included: No
Important\Additional Notes: All blueprints translated to Portuguese (BR) / This actor component is not able to change the gravity orientation for the Character Movement Component.

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