Dynamic Combat System - Archery

Average Rating:  
X Rating Failed

Third Person Archery System implemented entirely in blueprints

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


Third Person Archery System implemented entirely in blueprints.

Contact Email: szewczykgrzesiek@gmail.com

Preview Video

Video Tutorials

  • Compatible with DynamicCombatSystem (Implementation video)
  • Modifiable/extendable
  • Zoom/Slow Motion systems
  • Doding system
  • Dynamic Targeting included
  • Accurate hit detection (Line traces checking mesh)
  • AI system (template from preview video included)
  • Equipment & Inventory systems (with save/load option)

Technical Details


Number of Animations: 44

  • 29 Locomotion Animations(2 Blendspaces & AimOffset)
  • 15 Additional Animations(Attack/GetHit/Roll etc.)

Number of Blueprints: 107

  • Number of Actor Components: 15
  • Number of Blueprint Interfaces: 14
  • Number of Widget Blueprints: 20
  • Number of Animation Blueprints: 4
  • Number of Behavior Tree Nodes: 12
  • Number of Anim Notifies: 11
  • Number of Item Blueprints: 31

Number of Sound Cues: 9


Input: Keyboard, Mouse

Network Replicated: No

Documentation: Download (Last update 07.02.2019)

Discord Channel

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention