Dynamic Combat System - Archery

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Third Person Archery System implemented entirely in blueprints

  • Supported Target Platforms
  • Supported Engine Versions


Third Person Archery System implemented entirely in blueprints.

Contact Email: szewczykgrzesiek@gmail.com

Preview Video

  • Compatible with DynamicCombatSystem
  • Modifiable/extendable
  • Zoom/Slow Motion systems
  • Roll/Dash/Dodge system
  • Damage dealing/receiving system
  • Statistic Component with widget (health/stamina/mana/experience etc.)
  • Dynamic Targeting included
  • Accurate hit detection (Line traces checking mesh)
  • AI system with template from preview video included
  • Equipment system with 8 slots (LefHand/RightHand/Head/Top/Legs/Hands/Feet/Quiver)
  • Inventory system (Keyboard/Gamepad navigable) with Action Bar

Technical Details

Number of Animations: 44

  • 29 Locomotion Animations(2 Blendspaces & AimOffset)
  • 15 Additional Animations(Attack/GetHit/Roll etc.)

Number of Blueprints: 72

  • Number of Actor Components: 9
  • Number of Blueprint Interfaces: 4
  • Number of Widget Blueprints: 9
  • Number of Animation Blueprints: 5
  • Number of BTDecorators: 2
  • Number of BTServices: 3
  • Number of BTTasks: 16
  • Number of Anim Notifies: 8
  • Number of Item Blueprints: 13
  • Number of unclassified Blueprints: 3

Number of Sound Cues: 4

Input: Keyboard, Mouse

Network Replicated: No

Documentation: Inclueded in the pack

Dynamic Combat System implementation guide & Video


  • If you are getting errors on startup project, make sure to Enable EQS
  • Auto-zoom guide (without pressing input key)



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