Dynamic Combat System - Archery

Average Rating:  
X Rating Failed

Third Person Archery System implemented entirely in blueprints

  • Supported Target Platforms
  • Supported Engine Versions
    4.19-4.21

Description


Third Person Archery System implemented entirely in blueprints.

Contact Email: szewczykgrzesiek@gmail.com

Preview Video

  • Compatible with DynamicCombatSystem
  • Modifiable/extendable
  • Zoom/Slow Motion systems
  • Roll/Dash/Dodge system
  • Damage dealing/receiving system
  • Statistic Component with widget (health/stamina/mana/experience etc.)
  • Dynamic Targeting included
  • Accurate hit detection (Line traces checking mesh)
  • AI system with template from preview video included
  • Equipment system with 8 slots (LefHand/RightHand/Head/Top/Legs/Hands/Feet/Quiver)
  • Inventory system (Keyboard/Gamepad navigable) with Action Bar

Technical Details


Number of Animations: 44

  • 29 Locomotion Animations(2 Blendspaces & AimOffset)
  • 15 Additional Animations(Attack/GetHit/Roll etc.)

Number of Blueprints: 72

  • Number of Actor Components: 9
  • Number of Blueprint Interfaces: 4
  • Number of Widget Blueprints: 9
  • Number of Animation Blueprints: 5
  • Number of BTDecorators: 2
  • Number of BTServices: 3
  • Number of BTTasks: 16
  • Number of Anim Notifies: 8
  • Number of Item Blueprints: 13
  • Number of unclassified Blueprints: 3

Number of Sound Cues: 4

Input: Keyboard, Mouse

Network Replicated: No

Documentation: Inclueded in the pack

Dynamic Combat System implementation guide & Video


Important

  • If you are getting errors on startup project, make sure to Enable EQS
  • Auto-zoom guide (without pressing input key)

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention