Dynamic Combat System

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Easily modifiable combat system implemented entirely in blueprints.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.19

Description


Easily modifiable combat system implemented entirely in blueprints

Contact Email: szewczykgrzesiek@gmail.com

Preview Video

Implementation Video

Equipment & Inventory

  • Easily modifiable/extendable
  • Several attack types
  • Block/Parry/Backstab systems
  • Roll/Dash/Dodge system
  • Damage dealing/receiving system
  • Statistic component with widget (health/stamina/mana/experience etc.)
  • Dynamic Targeting included
  • Accurate hit detection (Line traces checking mesh)
  • AI system with template from preview video included
  • Equipment system with 7 slots (LefHand/RightHand/Head/Top/Legs/Hands/Feet)
  • Inventory system (Keyboard/Gamepad navigable) with Action Bar

Technical Details


Number of Animations: 63

  • 35 Locomotion Animations(3 Blendspaces)
  • 28 Additional Animations(Attacks/GetHit/Roll etc.)

Number of Blueprints: 81

  • Number of Actor Components: 9
  • Number of Blueprint Interfaces: 6
  • Number of Widget Blueprints: 9
  • Number of Animation Blueprints: 2
  • Number of BTDecorators: 3
  • Number of BTServices: 4
  • Number of BTTasks: 16
  • Number of Anim Notifies: 9
  • Number of Item Blueprints: 14
  • Number of unclassified Blueprints: 9

Number of Sound Cues: 8

Input: Keyboard, Mouse

Network Replicated: No

Documentation: Inclueded in the pack

Mouse Inventory

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