Dwarf Slayer

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Character designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\changeable parts which gives ability for customization.

  • Supported Target Platforms
  • Supported Engine Versions


Preview: https://youtu.be/IxJvXO7cEhs

Body parts: Body, Hair.

Armor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings

Model with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. 

Rig has 87 bones. 

Character has 112 animations. 

I used Character Studio 3D MAX to make animations.

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 character blueprints, 9 "skeletal meshes" including body, armor parts and hair.

Vertex counts of characters: 17,500 including all weapons hairs and armor.

Number of Textures: 19 diffuse, specular, metallic, opacity (in color alpha) and normals.

Texture Resolutions: 2048x2048, 1024x1024, 4096x4096

Number of Materials and Material Instances: 7 Materials 1 instances.

Number of Animations: 112 Animation for dual axe combat and general moves.

Animation types: 92 "on place" animations. And 20 animations with root motion data.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but "made by hand"). 

Original 3D MAX files with rigged Dwarf Slayer in T-pose included.

2 different colors scheme for body included (with and without tattoo.



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