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Character designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\changeable parts which gives ability for customization.
Body parts: Body, Hair.
Armor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings
Model with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes.
Rig has 87 bones.
Character has 112 animations.
I used Character Studio 3D MAX to make animations.
Scaled to Epic skeleton: No
Rigged to Epic skeleton: Yes
Number of characters: 2 character blueprints, 9 "skeletal meshes" including body, armor parts and hair.
Vertex counts of characters: 17,500 including all weapons hairs and armor.
Number of Textures: 19 diffuse, specular, metallic, opacity (in color alpha) and normals.
Texture Resolutions: 2048x2048, 1024x1024, 4096x4096
Number of Materials and Material Instances: 7 Materials 1 instances.
Number of Animations: 112 Animation for dual axe combat and general moves.
Animation types: 92 "on place" animations. And 20 animations with root motion data.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but "made by hand").
Original 3D MAX files with rigged Dwarf Slayer in T-pose included.
2 different colors scheme for body included (with and without tattoo.