Dwarf Fantasy Environment Set 1.1

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*Update 1.1 now live!* Dwarf Fantasy Environment Set contains everything you need to set your own fantasy dwarfish environment. Package includes architectural meshes, props, unique/tillable materials, a complete example map in addition to the showroom.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.17


What's new in 1.1:

Comparison album here!

• Almost all materials had their metalness map removed for a constant.
• M_Market_Floor has been reworked to allow a better blend when painting.
• Every textures beside the Awnings, Books, Clothings Planks_Big, Gutter and Paintings has been revamped.
• Every meshes LOD has been implemented beside the Merged meshes/meshes below 1k triangles.
• Several meshes had their Lightmap UVs reworked. You may still experience the warning panel, but glitches should be gone!
• Mesh distance field now deactivated by default.


Preview: youtu.be/SCj1L14tuuw

Dwarf Fantasy Environment Set is a complete, physically-based set optimized for next-gen consoles and PC. Within this package, you will find several architectural modular meshes, several unique props, 50+ unique materials of which 11 are tillable, more than 150 unique physically-based texture, one showroom with baked lighting and one full example level of the set in action with real-time lighting.

- 36 Architectural Modules with two distinct styles:
• 7 floor meshes
• 2 pre-made interiors
• 3 houses
• 3 walls
• One unique four-way bridge platform and one unique ground with it
• And more unique modules for various uses!

54 props:
• 9 awnings with three different models
• A great array of chests, crates, barrels and transport boxes
• One medieval crane
• 10 different market signs
• One unique statue
• Two basalt cliff models and one unique rock model
• A flag, a carpet, books, doors, paintings, ground clutter and more!

51 materials:
• 40 unique materials for unique architecture modules and props
• 12 tillable materials
- 3 wood materials (One with big planks, one with small planks and one made of various trims)
- 5 cloth materials (Three dedicated to awnings and two for ground tarps)
- One material for marble and gold trims
- One floor made of carved stone
- One material made of stone trims with ornamentation
- One stone wall material

Technical Details

Physically-Based Rendering: Yes
Texture Size: Highly variable (between 512 and 4k)
Collision: Yes – Automatically Generated and Per-Poly
Vertex Count: Highly variable
LODs: Yes, for almost every mesh
Number of Meshes: 99
Number of Materials and Material Instances: 51
Number of Textures: 153 (excl. already available FX maps from Unreal)
Engine Compatibility: 4.12+
Intended Platform: Windows PC, Next-Gen Consoles – Not intended for VR
Platforms Tested: Windows PC
Documentation Included: Yes



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