Dwarf Champion

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Character designed as playable hero for First person and third person games and have 17 removable\changeable parts which gives ability for customization.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


Preview 2: https://youtu.be/ABgVg7f2yhA

Preview 1: https://youtu.be/0rS2TDImy0I


Body parts: Head, Beard, Hand, Feet.

Armor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.

Weapons: 2 Shields and 2 Warhammers.

Model with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. 

LOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. 

Consider to hide hands and feet body parts when using gloves and boots. This will reduce triangle numbers of model on the scene.

Character has 90 animations. 

I used Character Studio 3D MAX to make animations.

Animations with root motion have "RM" letters.

Technical Details


Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: Yes

Number of characters: 2 character blueprints, 14 "skeletal meshes" including body, armor parts and beard.

Vertex counts of characters: 19,336 (LOD 11,784) including all weapons hairs and armor.

Number of Textures: 18 diffuse, specular, metallic, opacity (in color alpha) and normals.

Texture Resolutions: 2048x2048, 1024x1024, 4096x4096

Number of Materials and Material Instances: 7 Materials 1 instances.

Number of Animations: 85 Animation for 2H weapon combat, wepon and shieled and general moves.

Animation types: 66 "on place" animations. And 19 animations with root motion data.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but "made by hand"). 

Original 3D MAX files with rigged Dwarf Champion in T-pose included.

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