Dungeon Generator V2

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Dungeon Generator allows you to quickly generate a complete dungeon while keeping great control over the generation.

  • Supported Platforms
  • Supported Engine Versions


Watch the presentation VIDEO and take a look at the DOCUMENTATION

Tired of manually building dungeons from modular pieces? Want to speed up this process, but keep a high control over the dungeon generation ? Then Dungeon Generator is made for you !

It will generate an entire dungeon for you by :

  • Creating rooms with random shapes
  • Populating rooms with items (Chests, torches, Bookshelves,...)
  • Placing rooms in space, following the pattern you want (grid or BSP)
  • Linking rooms to each other with paths.

Moreover :

  • You can set up many options to generate the items you want inside the rooms
  • You can manually place/delete/add rooms, even after the generation
  • You can place custom room that you have entirely modeled in 3D (floor and doors will be automatically detected)
  • A travelling system is provided, offering you the possibility to transition from one level to another when the player go through "level doors"
  • A begin room and an end room are automatically placed inside the dungeon. These rooms have level doors which allow the player to go to another level
  • You can procedurally build the dungeon at runtime
  • Example levels with top down controller and FPS controller are included
  • A material to see the player through walls is included
  • An example with a Cave-style dungeon is provided, showing you how to customize the basic functionalities to create more advanced item placement pattern

Technical Details

Current Version : 2.0


  • Procedural room generation (shape and items) with lots of parameters to control the result.
  • Procedural placement of rooms (grid or BSP).
  • Manual room editing (add/remove/regenerate/build paths/move...).
  • You can customize the items placement by inherit from few Blueprints.
  • Several meshes are provided so that you can test everything.
  • A top down and an FPS controller are provided, along with multiple test levels.
  • A TravelManager helps you to manage level transitions.

Number of Blueprints: 16 for core functionalities + 64 for all variations of room items

Input: The same as the ones in FPS and top down UE4 templates.

Network Replicated: No

Supported Development Platforms: PC

Supported Target Build Platforms: It is an editor tool, so it should work with every platforms capable of displaying a lot of actors.

Documentation: https://sites.google.com/view/dungeongenerator/presentation



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