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A set of dry, wet, normal and cracked dirt textures and materials. All textures are 4k (4096) and can be reduced as needed.
This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without tessellation, the height map, AO, etc. The master materials and instances are all made so you can easily adjust them, as needed.
All materials have a color, roughness, ambient occlusion, height, and normal map textures.
The textures can be adjusted between 32 and 4096 max resolutions (currently set to 2048 for ease of use and mobile requirements), and the material instances have parameters for all textures, color hue, roughness, normal strength, height distance, and tessellation amount.
Each of the 4 material sets have a cracked, dry, normal and wet version. Each set also varies in their pattern, the amount of wet spots, rocks, dead grass/roots and colors.
Texture Resolutions: All are 4k (4096x4096)
Number of Materials: 18 (2 masters, 16 instances) plus mobile friendly versions and a landscape material.
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 80
Supported Development Platforms: All
Supported Target Build Platforms: All (though tested on windows and android)
Important/Additional Notes: To use these on mobile you will need to keep the textures max size at 2048 or less and use the materials in the "Mobile" folder.