DLMonster AI

Average Rating:  
X Rating Failed

This project make it easy to design a boss AI system. You can use the "Task Lists" by fill some datatable rows.Hit reaction/Born Death Anim/State change/Idle Anim/Auto pick up SUPPORT

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


HowToSetup

Project Video

Intro to TaskList(sample project in video not for sale,just showing how to config)



We define a new way to use AI system "Task Lists." It made by "task" (like engine AI task) and "abort condition". By combining it with several ways, you can make a complex boss. Achieved in this project.


Random Idle Animation Montage: Before he finds the player, the boss plays a random montage.

Born Death Anim Montage: On born and death, the boss plays a specified montage.

Hit Reaction: Play different hit anim based on hit component/bone name.

Active by Player Distance

Move to Player

Different Attack Montage base on Distance and Sight

Auto pickup Valid Weapon

Boss Stage Change (Even different skeleton)

_________________________________________________

All of the above can be achieved by filling in tables in 1 min.

Technical Details


Features:

  • Boss Stage Change
  • Different Attack Montage
  • Random Idle Animation Montage
  • Born Death Animation Montage
  • Auto pickup Valid Weapon
  • Player Event Response
  • Level Event Response
  • Damage Event Response

Number of Blueprints: 16

Input: Keyboard Mouse

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

Important/Additional Notes: No

Tags

BLUEPRINTS

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention