DLMonster AI

Average Rating:  
X Rating Failed

This project make it easy to design a boss AI system. You can use the "Task Lists" by fill some datatable rows.Hit reaction/Born Death Anim/State change/Idle Anim/Auto pick up SUPPORT

  • Supported Target Platforms
  • Supported Engine Versions



Project Video

Intro to TaskList(sample project in video not for sale,just showing how to config)

We define a new way to use AI system "Task Lists." It made by "task" (like engine AI task) and "abort condition". By combining it with several ways, you can make a complex boss. Achieved in this project.

Random Idle Animation Montage: Before he finds the player, the boss plays a random montage.

Born Death Anim Montage: On born and death, the boss plays a specified montage.

Hit Reaction: Play different hit anim based on hit component/bone name.

Active by Player Distance

Move to Player

Different Attack Montage base on Distance and Sight

Auto pickup Valid Weapon

Boss Stage Change (Even different skeleton)


All of the above can be achieved by filling in tables in 1 min.

Technical Details


  • Boss Stage Change
  • Different Attack Montage
  • Random Idle Animation Montage
  • Born Death Animation Montage
  • Auto pickup Valid Weapon
  • Player Event Response
  • Level Event Response
  • Damage Event Response

Number of Blueprints: 16

Input: Keyboard Mouse

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

Important/Additional Notes: No





Previous Next
  • Edit
  • Preview
  • Help
Login to comment
X Report this Comment
X Attention

X Edit this Comment
  • Edit
  • Preview
  • Help
X Remove this Comment

Are you sure you want to remove this comment?

X Attention