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This project make it easy to design a boss AI system. You can use the "Task Lists" by fill some datatable rows.Hit reaction/Born Death Anim/State change/Idle Anim/Auto pick up SUPPORT
We define a new way to use AI system "Task Lists." It made by "task" (like engine AI task) and "abort condition". By combining it with several ways, you can make a complex boss. Achieved in this project.
Random Idle Animation Montage: Before he finds the player, the boss plays a random montage.
Born Death Anim Montage: On born and death, the boss plays a specified montage.
Hit Reaction: Play different hit anim based on hit component/bone name.
Active by Player Distance
Move to Player
Different Attack Montage base on Distance and Sight
Auto pickup Valid Weapon
Boss Stage Change (Even different skeleton)
All of the above can be achieved by filling in tables in 1 min.
Number of Blueprints: 16
Input: Keyboard Mouse
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important/Additional Notes: No