DirectExcel

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This plugin provides you with Blueprints and C++ to read & write Excel.xslx file data directly.

  • Supported Platforms
  • Supported Engine Versions
    4.19

Description


Preview: https://youtu.be/HHJsgH5NM_k

ExampleProject: https://github.com/fjz13/DirectExcelExample

Include C++ Source!

Easy to port to other platforms!


This plugin provides you with Blueprints and C++ to read & write Excel.xslx file data directly. 

Unlike UE has to import CSV as datatables to use excel data, it's super convenient to read excel sheets directly. Pushing a bit further, it's more efficient to sync excel data to UE automatically whenever excel file changed. 

Technical Details


Features:

  • Read/Write Excel file 
  • Read/Add/Remove/Copy excel sheets
  • Get/Set cell's value
  • Supported Types:bool,int,float,string,date
  • Watching excel file changed to notify events to reload game logic
  • Easy to use. >100 Blueprint nodes.

Code Modules:

  •  DirectExcel (Runtime)

Number of Blueprints:>100

Number of C++ Classes:7

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Example Project: https://github.com/fjz13/DirectExcelExample

Important/Additional Notes:

Excel format:

  • Excel-style Workbook
  • LibreOffice-style Workbook
  • Numbers-style Workbook
  • Encrypted Workbook (Excel 2007-2010)
  • Encrypted Workbook (Excel 2013-2016)
  • Document Properties
  • Numeric Cell Values
  • Inline String Cell Values
  • Shared String Cell Values
  • Shared String Text Run Formatting (e.g. varied fonts within a cell)
  • Comments


Updated:

Feel free to tell me which features you need, they'll be added soon.

Comments

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