Digital Wave

Average Rating:  
X Rating Failed

Material Function Library for fast and easy material FX construction

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


Introduction Video:

https://youtu.be/fq6XtUzlyVA


How-to-Use Video:

https://youtu.be/s4qsOhVFzrw


Digital Wave contains material functions:

CenterWave - single Spherical Wave that goes from Wave Center;

CenterWaveQuantized - single Spherical Wave (Quantized) that goes from Wave Center;

DistanceFade - simple Linear Fade that starts from Center point;

DistanceFadeQuantized - Linear Fade (Quantized) that starts from Center point;

Dots - multiple dots projected in the selected direction;

FadeInOut - dynamic Fade In and Fade Out effect;

FadeInOutCentered - dynamic Fade In and Fade Out effect similar to center wave;

LinearWave - single wave that goes from starting point in the direction of the given vector;

LinearWaveQuantized - single (quantized) wave that goes from starting point in the direction of the given vector;

LinesDirectional - lines in the direction of the given vector. Lines can move or stay in place;

NormalGate - this node can be used as a "gate" function;

Quads - rectangular grid in three directions;

RadarLine - rotating Radar Line.

Technical Details


Features

  •  Fast material FX construction
  •  Digital Wave doesn't use any textures or UVs
  • All the effects and animations are made inside material functions
  •  All functions are well commented and easy to use


Additionally Digital Wave have small set of helper Blueprint functions:

DigitalWaveStartAnimation - starts Digital Wave animation (Center and Linear Wave or FadeInOut);

DigitalWaveEndAnimation - ends Digital Wave animation (FadeInOut only);

DigitalWaveSetCenter - Set DigitalWave effect center (use for Center and Linear Waves);


Number of Material Functions: 12

Number of Example Materials: 3

Platform Tested: Windows


Additional Notes:

- All Material Function Inputs have default values (see comments). Usually this values are from DigitalWaveParam Parameter Collection.

- All Material Function Outputs are clamped from 0 to 1.

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention