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Material Function Library for fast and easy material FX construction
CenterWave - single Spherical Wave that goes from Wave Center;
CenterWaveQuantized - single Spherical Wave (Quantized) that goes from Wave Center;
DistanceFade - simple Linear Fade that starts from Center point;
DistanceFadeQuantized - Linear Fade (Quantized) that starts from Center point;
Dots - multiple dots projected in the selected direction;
FadeInOut - dynamic Fade In and Fade Out effect;
FadeInOutCentered - dynamic Fade In and Fade Out effect similar to center wave;
LinearWave - single wave that goes from starting point in the direction of the given vector;
LinearWaveQuantized - single (quantized) wave that goes from starting point in the direction of the given vector;
LinesDirectional - lines in the direction of the given vector. Lines can move or stay in place;
NormalGate - this node can be used as a "gate" function;
Quads - rectangular grid in three directions;
RadarLine - rotating Radar Line.
DigitalWaveStartAnimation - starts Digital Wave animation (Center and Linear Wave or FadeInOut);
DigitalWaveEndAnimation - ends Digital Wave animation (FadeInOut only);
DigitalWaveSetCenter - Set DigitalWave effect center (use for Center and Linear Waves);
Number of Material Functions: 12
Number of Example Materials: 3
Platform Tested: Windows
- All Material Function Inputs have default values (see comments). Usually this values are from DigitalWaveParam Parameter Collection.
- All Material Function Outputs are clamped from 0 to 1.