DevTon Spring Landscape

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Spring Landscape

  • Supported Target Platforms
  • Supported Engine Versions


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This Spring landscape features an advanced master material. There are 3 paintable layers, as well as an auto cliff generation system based on a slope function. This landscape material can be applied to any landscape. All meshes have manually configured LOD's, Billboards and lightmaps, allowing them to be used in static lighting scenes. Wind background sounds have been included. All materials have a material function to simulate the effect of animating cloud shadows. Three road related spline meshes. (rails, road and off road). Advanced Master Material for the roads (puddles based on slope system), and The Awesome Rainbow Material :P

#Included Maps

- Overview

- ShowRoom (High Quality, recommended for higher-end PC's, for cinematics and rendering)

- ShowRoom_LQ (Optimized, i7 6700 & GTX 1070, average FPS 40-60)

#Included Type of Meshes:

  • 4x Road Sign
  • 4x Trees
  • 1x Big Bush
  • 1x Road Barrier
  • 1x Branch
  • 2x Rocks
  • 1x Water Plane
  • 12x Low Ground Foliage (grass, small bushes, flowers)
  • 2x Road Meshes
  • 3x Ground Leaf
  • 1x Traffic Cone
  • 1x Street Light

"In order to achieve the same quality and performance listed, it is necessary to enable Distance Field Mesh Generation."

**If you have any issues, concerns or general questions please contact us via our official email of**

Technical Details


  • All materials have a material function to simulate the effect of animating cloud shadows;
  • Three road related spline meshes. (rails, road and off road);
  • Advanced Master Material for the roads;

Texture Sizes:

  •  23 x 4k
  •  17 x 2k
  •  38 x 1k
  •  18 x 512, 256

Collision: Yes, manual and automatically generated

Vertex Count: 80 - 28.000

LODs: 2-4 (Billboards for Trees, Bush)

Number of Meshes: 33

Number of Materials and Material Instances: 70

Number of Textures: 96

Supported Development Platforms: Windows, Oculus Rift

Supported Target Build Platforms: Windows

Documentation: No



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