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This Mountain Lake landscape features an advanced master material, with 4k textures. There are 6 paintable layers, as well as an auto cliff generation system based on a slope function. An additional layer has been added to the landscape material to include snow at high elevations based on height function. This landscape material can be applied to any landscape. All meshes have manually configured LOD's and lightmaps, allowing them to be used in static lighting scenes. This scene also includes a particle system allowing for a snow blowing effect. Wind background sounds have been included.
- ShowRoom_HQ (High Quality, recommended for higher-end PC's, for cinematics and rendering)
- ShowRoom_MQ (Medium Quality, i7 6700 & GTX 1070, averange fps 38-60)
- ShowRoom_LQ (Optimized, i7 6700 & GTX 1070, avarange fps 45-70)
#Included Type of Meshes:
- 1x Water Plane
- 1x Log Tree
- 5x Trees
- 2x Fence
- 6x Wood Parts (logs, wood planks)
- 2x Stumps
- 4x Rocks
- 13x Low Ground Foliage (grass, small bushes, flowers)
- 2x Big Bushes
In order to achieve the same quality and performance listed, it is necessary to enable Distance Field Mesh Generation. This is a setting that must be selected inside of your project settings. This will allow distance shadows to be rendered without the large performance hit.
***The HDR image included in this package is not owned and not for sale by DevTon Studio. This image is licensed under creative commons and can be downloaded.
Props scaled to Epic Skeleton: No
Physically-Based Rendering: Yes
Collision: Yes - automatically generated
Vertex Count: 63 - 9802
Number of Meshes: 35
Number of Materials: 8
Number of Instance Materials: 45
Do Materials derive from a Master Material with instances as variations: Yes
Number of Textures: 143
Texture Resolution: Most textures are 4k, however there are 2k and 1k textures for smaller foliage and tree branches.
Intended Platform: Windows, Oculus Rift
Platforms Tested: Windows
Documentation Included: No
Important/Additional Notes: No
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