Desert Patrol Vehicle / BUGGY - Driveable

EA3D -
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Driveable buggy with weapon, and two skins, weapon can be detached

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.18

Description


Fully functional vehicle with damage model, and cockpit, including all of the sounds (engine, transmission etc.) and particle effects (muzzle flashes, ejection of shell, etc.).

Realistic physics with active suspension ( all 12 shocks on vehicle are animated )

Working turret and turret, working gauges (RPM & speed), and two skins Desert Camo and Dust Devil

Lights can be destroyed individually

Customization to the model directly from Blueprints: detach turret, to make just transport or race vehicle.

Multiple camera locations cockpit camera, machine gun camera, and free camera.


Working HUD / Health system.


In pack is included Target Practice blueprint from Demonstration map.


Breakdown video


Technical Details


Skeletal mesh x 3 ( body, turret, destroyed version )

Static meshes x4 ( Target, Ejection shell, ejection part etc. )

Main textures for body, cockpit and skins : 6 x 4096 x 4096 Occlusion, Roughness, Metallic merged in one texture

Cage texture 3 x 2048 x 2048 Occlusion, Roughness, Metallic merged in one texture

Turret texture and turret skins : 6x 2048 x 2048 Occlusion, Roughness, Metallic merged in one texture 

Machine gun textures : 3 x 4096 Occlusion, Roughness, Metallic merged in one texture

Tire texture : 3 x 1024 Occlusion, Roughness, Metallic merged in one texture

Target practice texture : 3 x 1024 Occlusion, Roughness, Metallic merged in one texture

Misc textures ( lights emissive, FX_teaxtures, glass etc.) : 15 x from 256 x 256 to 2048 x 2048


Note:

Migrate files to your project then is needed to copy file from RaP_DV_Buggy\Config to your project config folders.

Or add controls manually , controls are :

Controls :

W A S D - Drive

SPACE - Handbrake       

Mouse L Button - fire weapon

Mouse R Button - zoom machine gun

C - Cockpit camera 

V - Back camera

X - Machine gun camera

L - Toggle lights

I - Toggle hazard lights

F - Horn

The vehicle will only work with pawn associated with vehicle, to use your own pawn you need to copy all nodes from provided pawn to your project character / pawn


The vehicle is not associated with any real life vehicle, there are no logos or naming of real life vehicle 

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