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Derin Ground

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An easy to use dynamic ground toolkit for Unreal Engine 4.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.18
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
Demonstration Video: youtube.com/watch?v=4nJ88iekiP4
Online Bug Reporting and Feature Requesting Page: github.com/OguzDerin/DerinGround/issues

Derin Ground is an easy to use dynamic ground toolkit for Unreal Engine 4. This plugin is designed and tested for covering a whole base ground of an arena shooter game with intense action. It provides you with a base dynamic ground plane component which is 8m x 8m; you can use multiple of it seamlessly while scaling, rotating and translating without problems. On a high-end PC (Intel i7 4790 and Nvidia GTX 780) you can cover maps large as 250m*250m (a total of 1024 components) with 80-120 FPS in Editor!

No programming required to use.
Designed for wide-range of run-time modifications.
Extendable for different kind of applications, from weather simulations to education apps to action games.
Easy to use with replication and networking.
Tested and works on Windows, Mac, Android if hardware is sufficient.

Technical Details

List of Features:
Extendable, easy to replicate dynamic ground component
1 Example Map
3 Example Materials
18 Example Textures
5 C++ Components with Blueprint compatibility
2 Material Functions
4 Guide Videos

1024 Derin Ground Planes work in 80-200 FPS on i7-4790 and GTX 780

Network Replicated: Yes (Should be used like dynamic textures)
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Android
Documentation: github.com/OguzDerin/DerinGround/wiki
Example Project: github.com/OguzDerin/DerinGround/blob/master/contentexample/ContentExample.zip