DENT - Networked Destruction

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DENT is a fully networkable template that extends the functionality of the destructible mesh.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.17


Preview Video: Watch Now
Downloadable Demo: PC

The Destructible Environment Networked Toolkit [DENT] is a fully networkable template that extends the functionality of the existing destructible mesh mechanics by allowing for point and radial fracture control over the mesh. DENT will add realism to the audio and visual effects of impacts on destructible structures.

List of Features

• Full network support for destructible meshes
• Extended fracture control on destructible meshes
• Networked ranged damage system template included (demonstrate how to interact effectively with destructible meshes using weapons)
• Modular examples to make destructible buildings that can be entered
• Fracture events:
       ⁃ disable lighting
       ⁃ explode on fracture
       ⁃ cause AOE damage
       ⁃ spawn particle emitters for both radial and point-based damage
       ⁃ produce different sounds for radial and point-based damage
       ⁃ replicated damage debris
       ⁃ kill switch
• 25 destructible items configured in blueprints:
       ⁃ barrel-exploding example
       ⁃ empty wooden box
       ⁃ stone wall as an extended structure with support
       ⁃ 2 lamp posts - affect lighting
       ⁃ 2 modular buildings made from 15 destructible meshes
       ⁃ basic particle emitters and sounds included

Technical Details

Blueprints: Total 35, 8 Master, 4 tutorial, 25 Examples
Network Replicated: Yes
Meshes: 22
Maps: overview and showcase
Intended platform: Windows,Mac
Platforms tested: Windows
Documentation included: tutorial, blueprints, overview map,
              Additional documentaiton available via this YouTube playlist
              Join Us on Discord for live support: Join
              UE4 forum : FAQ

Important additional notes
There is currently a bug in version UE4.15 with destructible meshes in a blueprint when using the “form extended structure” flag in standalone mode. This causes the mesh to change position in the world. Play In Editor (PIE) mode and compiled versions are not affected.

Please note that due to the way UE4 processes chunks and debris independently on each endpoint, the standard debris locations after fracture are not replicated but all fracture points are replicated.

4.15.2 - Listening server does not replicate to clients correctly - [FIXED]



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