Death Animations - MoCap Pack

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16 Character Deaths - Dying in many colorful and dramatic ways.

  • Supported Target Platforms
  • Supported Engine Versions
    4.10-4.21

Description


INCLUDING: Hit while walking, hits to different body parts, quick and slow deaths with injuries, many more.

Need some more drama and excitement when your characters die? This pack includes many variations from single and multiple hits in different directions, spinning, crawling, bleeding and guts falling out, and many more quick and drawn out dramatic deaths.


FEATURES:

  • Deaths in many directions 
  • Single and multiple hits
  • Quick instant deaths as well as dramatic slow deaths.


View “Deaths” Animations on SketchfabDEATHS Animation Viewer


ANIMATION LIST

  • Deaths_Gut_Shot
  • Deaths_Guts_Fallout
  • Deaths_Hit_Dazed
  • Deaths_Hit_Head_Spinning
  • Deaths_Hit_Left_Chest_Head
  • Deaths_Hit_Left_Slow_Bleedout
  • Deaths_Hit_Mid_Right
  • Deaths_Hit_Slow_Bleedout
  • Deaths_Shot_Chest_Head
  • Deaths_Shot_In_Chest
  • Deaths_Shot_Left_Head
  • Deaths_Shot_Mid_Right
  • Deaths_Shot_Right_Head
  • Deaths_Shot_Slow_Bleedout
  • Deaths_Shoulder_Crawl
  • Deaths_Walk_Forward_Decked

LIFE DEATH - DETAILED ANIMATION LIST (View/Download)

Technical Details


  • Engine 4.10 - 4.xx
  • Epic Skeleton and Animation assets only, no blueprints or controllers. 
  • All animations are on the stock UE4 Epic Skeleton with IK bones. 
  • All animations with Root Motion.
  • This pack has an "A" reference Pose, for use with the Retarget Manager. It can be switched to "T" and back with the included "A" and "T" pose FBX files. Details here: A and T Pose Conversion
  • FBX source files are also included as single Take animations on the UE4 Epic skeleton, ready for direct import on any other character using the default UE4 Epic skeleton. They are in: “\ProjectName\Source\FBX\” along with other files and documentation. 
  • A Motionbuilder file is included with the UE4 template skeleton setup with the the HIK rig. 
  • Any of the FBX files can be imported, edited and animated as desired, and re­-exported as new animations. 

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