Dead Knight

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Low polygonal game ready animated model of dead knight. Character is perfect to play NPC monster evil for a first person or 3rd person games.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


Prevew 1: https://youtu.be/iJYtE9oQf0Y

Preview 2: https://youtu.be/gWLog2eO_bg


Parts

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair

Armor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).

Weapons: Long Sword

Models


Character and all parts (exept cloak and skirt) have LOD versions.

Model with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. 


Animations


102 Animation for long sword style combat and general moves. 69 "on place" animations. And 33 animations with root motion data used by Unity Mecanim.


Animations with root motion have "RM" at the end.

Rig has 74 bones.

Technical Details


Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: Yes

Number of characters: 2 character blueprints, 11 "skeletal meshes" including body, armor parts and hair.

Vertex counts of characters: 28,856 (11,950 LOD) including weapons and armor.

Number of Textures: 15 diffuse, specular, metalnic, opacity (in color alpha) and normals.

Texture Resolutions: 2048x2048, 1024x1024, 4096x4096

Number of Materials and Material Instances: 6 Materials 6 instances.

Number of Animations: 102 Animation for long sword style combat and general moves.

Animation types: 69 "on place" animations. And 33 animations with root motion data.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but "made by hand"). 

3 differnt color textures for armor and 3 for sword. 

Clothes Physics setup.

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