Cyberneticist Zeke: Heavy Armored SciFi Technician

Average Rating:  
X Rating Failed

Cyberneticist Zeke is an amazing, detailed, PBR character model of a robotics technician in a sci-fi powered, armor suit.

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.20

Description


Preview: youtube.com/watch?v=fBO_taV3uRw&feature=youtu.be


Join the Discord server for discounts, support, and discussion: https://discord.gg/CvV2MHk


Cyberneticist Zeke is an amazing, detailed, pbr character model of a robotics technician in a scifi powered-armor suit. Zeke comes with many customization options already set up in the character blueprint. Their are two optional parts for each shoulder, knee, and forearm, as well as optional jump-jets. The paint scheme, light colors, and armor parts can all be configured by blueprint variables. This allows for virtually endless supply of unique permutations and player expressiveness.


[TAGS] Character, Soldier, Technician, Mechanic, Cyborg, SciFi, Sci Fi, Sci-Fi, Cybernetic, Metal, Biological


Check out our seller page for other great products. https://www.unrealengine.com/marketplace/profile/Black%20Fang%20Technologies

Be sure to comment any suggestions, concerns, or praises down bellow. If you buy, be sure to leave a rating.

Reach out to us at xbl.black.fang@gmail.com for support.

Follow us on Twitter @BlackFangTech for updates and special offers.

Technical Details


Features:

  •  One high-detail PBR character
  •  13 Optional customization meshes
  •  Third person character blueprint with configurable color pallet and customization options

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: [Actually rigged to Epic skeleton, no retargetting shenanigans. Just consolidate skeleton assets.]

Number of characters: 1

Vertex counts of characters: 6794

Triangle count of characters: 11710

Number of Skeletal Meshes: 14

Texture Resolutions: 8192x8192, 2048x2048, 512x1

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention