Custom Settings

Karl -
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A plugin that expands Game User Settings to save extra settings

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.18

Description


This plugin expands the Game User Settings class to save extra settings such as volume and your characters FOV. The plugin also comes with a settings menu and an example main menu for easy set up with your project. This plugin can be used for a settings menu that has extra settings that are saved in an ini file. I am open to suggestions of what settings should be added.


NEW! Example Video - Click Here

Technical Details


Features:

  • A settings menu that allows you to save volume and select graphics settings
  • An Example Main Menu
  • A Demonstration Map

Settings:

  • An Overall Setting that sets all of your scalability settings
  • Volume Sliders for 6 Sound Classes (Must be set in the Blueprint)
  • FPS and Vsync Settings


Number of Blueprints: 8

Number of Widgets: 9

Number of C++ Classes: 2

Number of Textures: 1

Network Replicated: No

Supported Development Platforms: Windows(64/32bit)

Supported Target Build Platforms: Windows(64/32bit)

Documentation: The Documentation can be found in the plugin folder but also you can look in the plugins content folder and open Example_nodes blueprint for information on how to use some nodes also all the nodes that come with the plugin, you can also look at the Demonstration map to see the widgets that are used and can be used by you. Furthermore, there is a MainMenu map which shows the implementation of the settings menu.

Important/Additional Notes: Before Starting put this in your default engine ini

[/Script/Engine.Engine]

GameUserSettingsClassName=/Script/CustomSettings.UnrealGameUserSettings


Upcoming Updates:


Current Update:

  • Added a value to save showing fps counter and changed a few other blueprints

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