Culling Material Effect

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Culling Material Effect

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


VR Demo: https://youtu.be/RL_DiDw9occ?t=1m30s

Demo: https://youtu.be/RL_DiDw9occ


This Effect is useful for Technical View of Objects, where it is needed to look through 3D Geometry to see the underlying parts of the Construction/Product.

This Effect has a Material Function and can easily be implemented into existing or custom Materials. There are already Material instances in which you can load your Textures or values.

You have two choices of Culling objects, one is a simple Cutting Plane and the other one is a Sphere Volume. Both methods are fully interactive, work simultaneously and can also be animated by Sequencer. The Sphere Volume can be bound to the Viewers Camera to allow the viewer to "dive" into a model.

There are two VR Example Maps, one demonstrates the Culling Effect around the View and the other one lets you pickup and place a Cutting Plane and a Sphere.

Technical Details


Features:

  • Organized and Optimized
  • Customizable Material for the Culling Effect (the Glowing Outline Can also be disabled)
  • Material Function for the Culling Effect
  •  Customizable Material for the Culling Sphere and Cutting Plane
  • Demo Maps for Editor, Play, and 2 VR use cases


Number of Materials: 3

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 0

Number of Blueprint Actors: 4

Number of Blueprint Pawns: 2

Supported Development Platforms: all

Supported Target Build Platforms: all

Documentation:

Either Use the M_CullingEffect as master material or implement the MaterialCullingFunction into your own Material (just plug in ALL the in and out Pins). You Can make Further Global Adjustments to the Effect in the MaterialCullingSettings (especially Outline Color and Thickness)

Then just drag and drop one Actor_CuttingPlane and/or Actor_SphereMask to Cull the Objects.

Support: marketplace@realvis-studios.de

Important/Additional Notes:

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